Invincible VS: A Gritty, Action-Packed 3v3 Tag Fighting Game

Introducing Invincible VS: A Fighting Game That Feels Like Comic Book Reality

When I first saw Invincible VS, my immediate reaction was, “Yes, this makes perfect sense.” If you’re a fan of Robert Kirkman’s acclaimed comic series, turning it into a fighting game seems like a natural fit. The game offers everything you’d want in a tag fighter: bone-crunching hits, a diverse roster of characters, a sleek art style, and a wealth of unique superpowers that translate seamlessly into special moves. But what truly sets Invincible VS apart is its development team, Quarter Up. Though a relatively new studio, their talent runs deep—several members helped craft the critically acclaimed 2013’s Killer Instinct, and their influence is evident in this title. During my hands-on session and conversations with the team, it was clear that they share a passion for delivering a fighting game that’s both authentic and exhilarating.

Early Development and Visual Fidelity

It’s important to note that Invincible VS is still in the early stages of development. The build I played captured the essence of the comic’s dark, gritty aesthetic—an impressive feat, considering Quarter Up is working directly with the creators of the series. While there are still features to polish, like lip-syncing, the game already demonstrates a strong commitment to honoring the source material. Fans of the comic can rest assured: the game’s tone, visuals, and character interactions fully reflect the brutal, visceral world of Invincible.

Brutality and Real-Time Damage

Invincible VS doesn’t shy away from graphic violence. The characters visibly show the toll of battle—blood splatters, bruises, torn costumes—all in real time. If you’re the one dishing out damage, your character will literally get bloodied, emphasizing the impact of each hit. Conversely, if you’re on the receiving end, the damage is painfully obvious—bruises bloom, costumes rip apart, and you can even see the internal damage through visual cues. This attention to detail enhances the immersive experience and aligns perfectly with the series’ mature tone. Additionally, players can finish fights with spectacular super moves, such as popping off Atom Eve’s head or dismembering Bulletproof, which are visually satisfying and brutally effective.

Environmental Destruction and Stage Interactivity

The destruction doesn’t stay confined to the characters—environments suffer the consequences of super-powered battles. Expect buildings to crumble, cars to be wrecked, and streets to be torn apart in the chaos. While the moon stage remains relatively unaffected—probably due to its emptiness—urban battlegrounds are a different story. The game vividly illustrates the collateral damage that comes with these epic fights, and it’s possible to send your opponent flying into different stages, even breaking orbit if you hit hard enough.

Core Gameplay and Fighting Mechanics

Despite the limited hands-on time, it’s clear that Invincible VS delivers satisfying, responsive combat. The gameplay resembles classic tag fighters like Marvel vs. Capcom or Dragon Ball FighterZ, with a modern twist. Players have their standard light, medium, and heavy attacks, along with auto-combos designed for newcomers. Special moves are straightforward—just select a direction and press the special button, similar to Super Smash Bros. —making execution accessible without sacrificing depth.

The game emphasizes impactful hits that feel rewarding, with a combo system that’s both manageable and strategic. Land a series of hits, and a meter builds up, but once filled, the combo ends, forcing players to think carefully about their approach. You can tag in teammates to reset the combo meter and continue applying pressure, adding layers of strategy to team composition and meter management. The variety of characters, even in the early build, showed distinct playstyles—Bulletproof and Thula stood out for their unique abilities, while Invincible and Atom Eve felt balanced and fun to use.

Advanced Systems and Player Options

Invincible VS features a comprehensive set of systems that deepen gameplay. From pushblocks to escape pressure, snapbacks to tag characters back in, and defensive saves to prevent knockouts, the game offers numerous tools for skilled players to master. It also includes ground bounces for extended combos and assist mechanics that keep the action dynamic. Despite its simplified controls, the game boasts complex mechanics, making it a playground for dedicated fighting game enthusiasts. The presence of high/low mixups and layered defense indicates a game with plenty of depth—one that’s built for both casual fun and serious competition.

Strategic Team Building and Character Diversity

While only four characters were available during my preview, each felt distinct and full of personality. Bulletproof’s durability and witty persona, Thula’s aggressive hair-based attacks, Invincible’s raw power, and Atom Eve’s versatile abilities suggest a well-rounded roster. Building a team that complements your playstyle is part of the fun, and the characters’ unique mechanics promise a variety of strategies. The game encourages experimentation, with the potential for combo creativity and tactical team swaps to outwit opponents.

Polished Details and Presentation

One of the highlights is the game’s attention to detail—cool intro dialogues between characters, dynamic stage entrances, and Clash-style animations when a new fighter joins the fray. These touches add flavor and immersion, making each match feel lively and authentic. The developers clearly aim to create a vibrant, engaging experience that celebrates the series’ tone and storytelling style.

Final Impressions and Excitement for the Future

After just an hour with Invincible VS, I left eager to explore more. Like trying a new car, you get a sense of its potential, but the real test comes with extended play. The team behind the game has a solid foundation—ample resources, a passionate design philosophy, and a clear respect for the source material. While there’s still work to do, Invincible VS shows a promising blend of brutal combat, strategic depth, and authentic storytelling. I can’t wait to see how it evolves and delivers that perfect superhero showdown.

Emma Blake

Emma Blake

Emma is a tech-savvy news editor who thrives on staying ahead of the curve. With a background in digital journalism and media studies, she brings readers up-to-the-minute updates on gaming, tech, and entertainment trends. Emma’s writing is sharp, insightful, and always backed by credible sources. Her mission is to keep the community informed and curious about the fast-changing digital world.

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