MindsEye Launches First Emergency Hotfix to Address Performance Issues Amid Turbulent Debut

Initial Hotfix Released to Tackle Performance and Stability Problems

Build A Rocket Boy’s newest game, MindsEye, has received its first urgent hotfix aimed at improving overall performance and stability following a rocky launch. This marks the beginning of a series of patches designed to fix critical issues that players have encountered since release.

Developer Expresses Regret and Commits to Ongoing Fixes

Yesterday, the development team publicly expressed their disappointment over the technical problems plaguing the game. Build A Rocket Boy stated they are “heartbroken” over the negative player experience and assured fans that they are actively working on a sequence of updates to resolve performance drops, glitches, and artificial intelligence inconsistencies. The studio emphasized their dedication to improving the game through transparent and frequent updates.

Impact of the Launch and Player Feedback

The launch of MindsEye was marred by widespread issues, leading to canceled promotional streams and increasing reports of players requesting refunds—even from Sony, which is typically less accommodating in such cases. The situation has raised questions about the game’s future and the developer’s ability to recover trust.

Details of the Hotfix and Platform Rollout

The first hotfix, weighing approximately 5.7GB on PC and 2GB on PlayStation 5, is now available. Xbox Series X and S versions, approximately 4GB in size, are expected to follow shortly. The developer shared patch notes via Discord, outlining the key improvements and fixes included in this update.

Performance and Gameplay Enhancements

  • Enhanced CPU and GPU performance across all platforms
  • Memory optimizations to reduce crashes and improve stability
  • Lowered difficulty for the CPR mini-game to improve accessibility
  • Introduction of a new setting allowing players to disable or adjust Depth of Field effects
  • Fixes for missing controls in mini-games such as MineHunter and Run Dungeon

Specific Improvements for PC Users

  • New warning prompts for PCs with Hardware Accelerated GPU Scheduling turned off
  • Fixes addressing potential crash issues related to CPU configurations

Addressing Critical Bugs and Performance Concerns

The patch specifically targets a memory leak that was a major cause of crashes reported by players, promising a more stable experience moving forward. The developers reaffirmed that performance optimization remains their top priority and that further improvements are on the horizon.

Ongoing Development and Future Updates

Build A Rocket Boy has committed to providing regular updates throughout June, including performance and stability enhancements, rebalancing the game’s difficult settings, fixing animation bugs, and refining AI behavior. The goal is to rebuild trust and ensure a better experience for players.

The Road Ahead for MindsEye

Founded by former Rockstar North head Leslie Benzies, Build A Rocket Boy faces the challenge of reversing MindsEye’s troubled start. While initial player engagement on Steam was modest—peaking at around 3,300 concurrent players and dropping to fewer than 500—fans are watching closely to see if the studio can turn things around. The current user reviews on Steam reflect mixed feelings, indicating that many players remain cautious about the game’s future.

Wesley is the Director of News at IGN. Follow him on Twitter at @wyp100, or contact him via email at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Alex Hunter

Alex Hunter

Alex is a passionate gamer with over a decade of experience exploring everything from AAA blockbusters to indie gems. He specializes in uncovering hidden secrets, mastering complex mechanics, and creating in-depth walkthroughs. Whether it’s a challenging boss fight or a puzzling questline, Alex breaks it all down in a way that’s fun, clear, and engaging for readers of all levels.

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